Alright, because I had to convert the old job quest script over to a message system, I spent an entire day hunting down a new job quest script that would work with the other one. I finally found one and to my joyfulness, it's way better.
So, the setup is basically the same. You receive jobs via messages and from talking to people around town (not yet in the game). Your "Tasks" menu will pull up your current jobs and give you all sorts of information on them.
Job Type: There are different types of jobs throughout the game. Item Pickup, Item Delivery, Escort Missions, Monster Hunting, and Special Requests. Each of these will have their own set of tasks for you to do. If the job is broken up into multiple mini-jobs, a child list will appear below the job title. Sadly, I haven't made one like that yet, so the screen shot doesn't show what I mean by this.
Location: This is pretty self-explanatory. It just tells you where the person who is requesting the job is located. Due to the lack of sprites, some of the people may look similar, so pay attention to the location.
Picture: This is a picture of the client. If you are having trouble finding the person to talk to about the job, try to look for small details in the picture. They will always match the sprite used in the actual game.
Job Details: This part is my only complaint. The details for the job show up before you actually talk to the client. I could fix this, but it would take longer to do and right now I'm just trying to get the main structure of the game done. Knowing the details doesn't change much, though. You can actually complete the job before you talk to the client. You just have to sit through the explanation and then talk to them again for the reward.
Difficulty: This will tell you how much you get paid as well how hard the quest is expected to be. I haven't fully figured out a good method in gauging the amount of stars yet, but what I have works. This may change before the final release, so don't read too much into it.
Currently the payout is:
Reward: Besides getting paid by the GCS, you'll also get a bonus reward from the client. This will differ depending on the job and the client. Sometimes you will get items, and other times you will get some sort of equipment. I may put in other rewards such as a special skill or even a character, but for now nothing like that exists.
So, the setup is basically the same. You receive jobs via messages and from talking to people around town (not yet in the game). Your "Tasks" menu will pull up your current jobs and give you all sorts of information on them.
Job Type: There are different types of jobs throughout the game. Item Pickup, Item Delivery, Escort Missions, Monster Hunting, and Special Requests. Each of these will have their own set of tasks for you to do. If the job is broken up into multiple mini-jobs, a child list will appear below the job title. Sadly, I haven't made one like that yet, so the screen shot doesn't show what I mean by this.
Location: This is pretty self-explanatory. It just tells you where the person who is requesting the job is located. Due to the lack of sprites, some of the people may look similar, so pay attention to the location.
Picture: This is a picture of the client. If you are having trouble finding the person to talk to about the job, try to look for small details in the picture. They will always match the sprite used in the actual game.
Job Details: This part is my only complaint. The details for the job show up before you actually talk to the client. I could fix this, but it would take longer to do and right now I'm just trying to get the main structure of the game done. Knowing the details doesn't change much, though. You can actually complete the job before you talk to the client. You just have to sit through the explanation and then talk to them again for the reward.
Difficulty: This will tell you how much you get paid as well how hard the quest is expected to be. I haven't fully figured out a good method in gauging the amount of stars yet, but what I have works. This may change before the final release, so don't read too much into it.
Currently the payout is:
- 1 Star = 50G
- 2 Star = 100G
- 3 Star = 250G
- 4 Star = 500G
- 5 Star = 1,000G
Reward: Besides getting paid by the GCS, you'll also get a bonus reward from the client. This will differ depending on the job and the client. Sometimes you will get items, and other times you will get some sort of equipment. I may put in other rewards such as a special skill or even a character, but for now nothing like that exists.