After I released the Alpha version of Timmy's Adventure, I got so excited that people were playing the game, I went ahead and added in all sorts of monsters and enemies to fight. I even pulled an all nighter to get multiple types and a monster level system.
As of right now, there's just under 50 different types of enemies. All have stats that are setup based on their type. Some of the monsters have multiple types and will be harder to defeat, but the rewards are multiplied for each sub-type. They also have a level system that goes from level 1 to level 99. Sadly, I'm not too sure on how well it balances out later in the game, because I haven't test played it that far. I just don't have the time at the moment to grind levels for a game that isn't finished. However, after the next release, if you guys feel the need to do so, please let me know how everything works out.
As of right now, there's just under 50 different types of enemies. All have stats that are setup based on their type. Some of the monsters have multiple types and will be harder to defeat, but the rewards are multiplied for each sub-type. They also have a level system that goes from level 1 to level 99. Sadly, I'm not too sure on how well it balances out later in the game, because I haven't test played it that far. I just don't have the time at the moment to grind levels for a game that isn't finished. However, after the next release, if you guys feel the need to do so, please let me know how everything works out.
Monster Types
| Future Types
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